Half-working 3D vision in an afternoon
An old PC game, no SDK, no docs.
I described the rendering pipeline to a few models and patched the draw calls to offset the camera per eye. Stereoscopic 3D in a game that never supported it.
An old PC game, no SDK, no docs.
I described the rendering pipeline to a few models and patched the draw calls to offset the camera per eye. Stereoscopic 3D in a game that never supported it.